![]() ![]() Speaking of tongue-in-cheek, let’s talk about those graphics. It’s all gently tongue-in-cheek, as is the rest of the game. ![]() The throaty narrator constantly intones, “You find this,” or “You think that,” just like a Dungeon Master, so the only thing missing is the roll for Charisma or Intelligence to save versus perception and/or persuasion. It’s a disposable plot with no gripping writing, although for old school gamers, it’s amusing that the game is not only narrated, but done in traditional D&D second person. After hitting up a town that is conveniently populated with a tavern, magic item shop, resurrection station Cleric’s Temple and magical teleporting gateway, you and up to three other players go off to crawl dungeons, grab loot and eventually get wrapped up in an overarching plot centering around the fabled Dragon’s Crown, a magical item that supposedly allows the wielder to control dragons. It doesn’t really matter what kind, as long as it’s adventuresome. ![]() Go Forth And Randomly AdventureĪs with all great amateur night D&D sessions, Dragon’s Crown starts with your newbie character off on a quest for adventure. ![]() Now there’s Dragon’s Crown by 2D studio extraordinaire, Vanillaware, and this is pretty much THE side-scrolling, gorgeously illustrated, 2D, 4 player co-op, action RPG, dungeon crawling experience for a new generation of players that Mystara-with our much, MUCH lower, more naïve standards-enjoyed in arcades back in the day. Dragon’s Crown is, to me, a surreal beast if only because when I sit down and play it, I think to myself, “This is pretty much what Dungeons & Dragons: Shadow of Mystara looked and played like back in the day.” The problem is, I recently played the HD port for review and found out just how severely distorted my nostalgia goggles were. ![]()
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